Nepenthe Keygen Free Download
- ripinfereedsanscog
- Sep 5, 2019
- 16 min read
About This Game You wake up with no memory. Your day is starting off great!Nepenthe is a hand-drawn RPG with a terrible sense of humor. Set in the strange world of Carithia, you play as a mysterious bald dude who lost his memory. Yes, you read that right. Meet some very polite monsters, and battle both them and your sense of self-dignity in epic bullet-hell fight scenes.Definitely not a potato in a trench coatSporting a childish hand-drawn art style, Nepenthe is sure to either make you love it at first glance, or throw your computer away. The developer of Nepenthe takes no responsibility for such actions, and recommends drinking chamomile tea. “It’s really soothing,” he says. “You should really try it one day,” he says. “What was I talking about?” He asks. There is an awkward pause.designed for non-psychopaths, mostlyWith three different endings, and countless side-quests, Nepenthe is designed for ultimate replayability. This can get quite annoying if you need to share a computer with someone else. Trust me. Almost every monster can be spared, for added challenge and less violence. They can also be killed - don’t worry, you psychopaths! If you enjoy dad-jokes or Chinese water torture, Nepenthe is for you.Nepenthe is designed for both casual and hardcore gamers alike.Explore two modes: "Adventure" or "Story," to find the play-style that best suits you."Adventure" mode is a bullet-hell extravaganza, with ever increasing difficulty as the game progresses."Story" mode's battles are easy one-click things, designed for those who just want the story, not the gameplay.Enjoy stunning hand-drawn art along the wayJoin us, as we stare into the Orb together. 7aa9394dea Title: NepentheGenre: Action, Adventure, Indie, RPGDeveloper:YitzPublisher:yours trulyFranchise:NepentheRelease Date: 17 May, 2018 Nepenthe Keygen Free Download nepenthe brewing baltimore. nepenthe falls rd. nepenthez age. nepenthe the raven. nepenthes sp. nepenthe example sentence. nepenthe history. nepenthe jelentése. nepenthe food. nepenthe pinot gris. nepenthe in poetry. nepenthe gewurztraminer. nepenthe ambrosia burger. nepenthe big sur youtube. nepenthe fashion. nepenthe gardens. nepenthe monterey. nepenthe restaurant big sur. nepenthe facebook. nepenthe 2016 shiraz. nepenthe yunanca. nepenthes ventricosa. nepenthe events. nepenthe cafe. nepenthe big sur reservations. nepenthe newsletter. nepenthe uk. nepenthe medical supply. 6. nepenthe restaurant. nepenthes japan. nepenthes nebularum. nepenthe lunch menu. nepenthe wellness. nepenthe units for sale sedona az. nepenthe gruner veltliner. nepenthe usa. nepenthe pch. nepenthez net worth. nepenthe owners. nepenthe view. nepenthe lab services. nepenthe band. nepenthe dinner menu. nepenthes khasiana. nepenthe costa rica. nepenthe phoenix shop. nepenthe the odyssey. nepenthes rajah. nepenthe reviews. nepenthe lyrics opeth. nepenthe lodge big sur. nepenthe urban dictionary. nepenthe gate block shiraz. nepenthe kpop. nepenthes ny. nepenthe photos. nepenthes needles. nepenthe o que significa. nepenthe directions. nepenthe 2014 shiraz. nepenthe laboratory services llc. nepenthe quotes. nepenthe weather. nepenthe baltimore. nepenthe etymology I enjoyed the game, short as it was. I wouldn't mind seeing this game be expanded upon, much like other games on Steam have been. I do wish there was more to the game though. Perhaps equipment, for example. That being said it was a nice experience. I look forward to seeing more by the developer. Also, I enjoyed how it was ported for Mac. I find that, despite it being a relatively simple process to do, not many people port their RPGMaker games to Mac. I understand for more complex games in different engines, but in my experience 8-9 times out of 10 I can get RPGMaker games to work using Wineskin, which is a popular medium for porting RPGMaker games. So good on you Yitz.. Completely drawn by hand with coloured pencils - that's commitment! This Scribbly Rpg Is packed full of witty humour, plenty of things to interact with, things to kill and quests to fulfil! https://www.youtube.com/watch?v=YX_JqtcmV-o. This game is amazing. The difficulty level is on point, the hand-drawn grafics are great, and the game has a wit also. Nepenthe is an all around good game that everyone should play. If you don't like this game, your opinion is WRONG.. A fever dream in video game format. 10/10. Nepenthe is a turn based RPG with influences from undertale and, if I had to guess, other RPG maker games like Suits.I bought this game at full price as a friend of mine knows the developer, and after they gave me the description of "It's a darker undertale on a shoe string budget" I had to give it a fair shake, even though I don't normally play games like this outside of LISA the painful RPG.I'll start with the positives, because this game does have a few. Namely, the soundtrack. The music in this is quite unique, with many of the tracks actually managing to send a shiver down my spine. I'm sad I don't know the names of individual tracks, otherwise I'd mention them and possibly search them out just to have on my phone to listen to. Certain fights like the two with the guards in the magistrates castle really stand out, though I think one of my personal favorites comes from a section in an underground tunnel with distorted vocals. Most of the audio in this is either stock RPG maker stuff (I recognize the damage sound from several other RPG maker games), or uses this distorted guitar that I adore, with more 'normal' music filling out the spaces between.After that we've got the comedy, this game is throwing jokes at you constantly, all of them based on the dialog or descriptions you get from stuff in the enviroment. I'll admit, a few of them did get me to chuckle, like the subtle "you abduct the teddy bear" item pick up description, or how even the enviroment might sass you a little for being too nosy. But most of the time it felt a bit more cheeky than anything, and while the humor was appreciated, I often wasn't sure what was just messing with me and what was important. I'm still not sure what that teddy bear was for, I just wanted it.Which brings me to possibly my biggest problem with the game, and probably the most subjective point. The artstyle. It's done almost entirely in coloring pencils, using simplistic, childlike designs for everything right the way through to the end. It has its own charm, I'll admit, it's certainly unique in a way, but I just really don't enjoy it for several reasons. The first being purely on taste, but the more glaring one is how difficult it can make it to identify important items, like figuring out where the rope to help someone out of a pit is, or even recognizing it is, in fact, rope. I had the same problem in Suits, but Suits had a zoomed in perspective and smaller map size, meaning the issue of figuring things out wasn't that bad. Nepenthe has a very zoomed out perspective, which means things on the world map are pretty tiny and hard to make out. In combat this isn't an issue, since that's the classic, static turn based, menu based affair. The only reason I don't think this style choice is pointless is because it is used effectively at certain points, especially during ending 2, in which the whole 'drawn on crumpled paper' aesthetic is used to convey a very desolate message.As for general game design? Most of my play time was spent going in circles. As mentioned earlier, the perspective is too zoomed out, it would have been better if the 'exploring' sections had used smaller maps, it would have cut down on travel time a bit and it would have been easier to just see what's on screen as opposed to guessing what the scribbles mean.Combat is very much Undertale inspired, with a timed attack system, and when the enemy attacks you, it's just about moving your dot around a box to dodge incoming attacks. It's fine, again, Undertale inspired, and it works well enough to get by without being boring at any point. Most of the attacks you will get hit by on your first run in with them, but most of them don't deal that much damage to you outside of one very early game enemy, who is optional, even then the dev had a great idea to allow you to simply restart from the beginning of the fight if you want to, which really cuts down on frustration from losses. As for the story? I'm not sure where I come down on it. Pacing wise, it's awful, it bounces all over the place and I was hit right out of nowhere with the ending before I had even realized I had properly begun. A good example being how you just finished talking to the tutorial character guy, only to go to town and kill a werewolf...then a few minutes later you've accidentally instigated the end of existence after talking to therapy frog about how average you are, by doing a solid for a cube dude. I'd really have to experience all three endings and think about it for a while in order to figure out what the themes are and such, but, as the game itself outright told me "you remember why you don't buy games like this". The story feels like it's trying to get something across, but what that is, I have no idea, outside of having a theme of forgetfulness and neglect, considering that Nepenthe means medicine for forgetfulness and the main character has amnesia, with other characters telling you to either forget your past life and make something new of yourself or they themselves are trying to forget things like persecution...also racism towards bald people, bald people aren't monsters, I think.Overall, Nepenthe is definitely an odd game, definitely worth looking into if you're a fan of indie RPG maker games, as it fits comfortably next to the likes of suits, hylic and so on. It was unusual, and sometimes that can be a good thing, it isn't a bad game, far from it, I know a bad game when I see one, but it's definitely an aquired taste.. Nepenthe is exactly as described. It is a game drawn by hand and full of dad jokes. Those things work very well in this short game. This is an RPG Maker game, but it feels far from what a player might typcially expect with that tag. There is an interesting story with 3 endings and many small things to interact with. That is to say, this feels like a full world that is worth spending time in. On top of that, there are jokes that actually made me laugh. This is a developer that cares very much about the product. I've been asked very poignant questions and been assured that improvements are on the way. It is not a perfect game, but it is fun. I would recommend getting it on sale, but I would definitely recommend getting it!. Nepenthe is exactly as described. It is a game drawn by hand and full of dad jokes. Those things work very well in this short game. This is an RPG Maker game, but it feels far from what a player might typcially expect with that tag. There is an interesting story with 3 endings and many small things to interact with. That is to say, this feels like a full world that is worth spending time in. On top of that, there are jokes that actually made me laugh. This is a developer that cares very much about the product. I've been asked very poignant questions and been assured that improvements are on the way. It is not a perfect game, but it is fun. I would recommend getting it on sale, but I would definitely recommend getting it!. Nepenthe is a turn based RPG with influences from undertale and, if I had to guess, other RPG maker games like Suits.I bought this game at full price as a friend of mine knows the developer, and after they gave me the description of "It's a darker undertale on a shoe string budget" I had to give it a fair shake, even though I don't normally play games like this outside of LISA the painful RPG.I'll start with the positives, because this game does have a few. Namely, the soundtrack. The music in this is quite unique, with many of the tracks actually managing to send a shiver down my spine. I'm sad I don't know the names of individual tracks, otherwise I'd mention them and possibly search them out just to have on my phone to listen to. Certain fights like the two with the guards in the magistrates castle really stand out, though I think one of my personal favorites comes from a section in an underground tunnel with distorted vocals. Most of the audio in this is either stock RPG maker stuff (I recognize the damage sound from several other RPG maker games), or uses this distorted guitar that I adore, with more 'normal' music filling out the spaces between.After that we've got the comedy, this game is throwing jokes at you constantly, all of them based on the dialog or descriptions you get from stuff in the enviroment. I'll admit, a few of them did get me to chuckle, like the subtle "you abduct the teddy bear" item pick up description, or how even the enviroment might sass you a little for being too nosy. But most of the time it felt a bit more cheeky than anything, and while the humor was appreciated, I often wasn't sure what was just messing with me and what was important. I'm still not sure what that teddy bear was for, I just wanted it.Which brings me to possibly my biggest problem with the game, and probably the most subjective point. The artstyle. It's done almost entirely in coloring pencils, using simplistic, childlike designs for everything right the way through to the end. It has its own charm, I'll admit, it's certainly unique in a way, but I just really don't enjoy it for several reasons. The first being purely on taste, but the more glaring one is how difficult it can make it to identify important items, like figuring out where the rope to help someone out of a pit is, or even recognizing it is, in fact, rope. I had the same problem in Suits, but Suits had a zoomed in perspective and smaller map size, meaning the issue of figuring things out wasn't that bad. Nepenthe has a very zoomed out perspective, which means things on the world map are pretty tiny and hard to make out. In combat this isn't an issue, since that's the classic, static turn based, menu based affair. The only reason I don't think this style choice is pointless is because it is used effectively at certain points, especially during ending 2, in which the whole 'drawn on crumpled paper' aesthetic is used to convey a very desolate message.As for general game design? Most of my play time was spent going in circles. As mentioned earlier, the perspective is too zoomed out, it would have been better if the 'exploring' sections had used smaller maps, it would have cut down on travel time a bit and it would have been easier to just see what's on screen as opposed to guessing what the scribbles mean.Combat is very much Undertale inspired, with a timed attack system, and when the enemy attacks you, it's just about moving your dot around a box to dodge incoming attacks. It's fine, again, Undertale inspired, and it works well enough to get by without being boring at any point. Most of the attacks you will get hit by on your first run in with them, but most of them don't deal that much damage to you outside of one very early game enemy, who is optional, even then the dev had a great idea to allow you to simply restart from the beginning of the fight if you want to, which really cuts down on frustration from losses. As for the story? I'm not sure where I come down on it. Pacing wise, it's awful, it bounces all over the place and I was hit right out of nowhere with the ending before I had even realized I had properly begun. A good example being how you just finished talking to the tutorial character guy, only to go to town and kill a werewolf...then a few minutes later you've accidentally instigated the end of existence after talking to therapy frog about how average you are, by doing a solid for a cube dude. I'd really have to experience all three endings and think about it for a while in order to figure out what the themes are and such, but, as the game itself outright told me "you remember why you don't buy games like this". The story feels like it's trying to get something across, but what that is, I have no idea, outside of having a theme of forgetfulness and neglect, considering that Nepenthe means medicine for forgetfulness and the main character has amnesia, with other characters telling you to either forget your past life and make something new of yourself or they themselves are trying to forget things like persecution...also racism towards bald people, bald people aren't monsters, I think.Overall, Nepenthe is definitely an odd game, definitely worth looking into if you're a fan of indie RPG maker games, as it fits comfortably next to the likes of suits, hylic and so on. It was unusual, and sometimes that can be a good thing, it isn't a bad game, far from it, I know a bad game when I see one, but it's definitely an aquired taste.. Fun, short game. I'm giving away a $50 Steam gift card: In my never-ending attempt to actually make money, I have decided to give away said money. "How does that work," you may ask? Well, it probably doesn't. But I'm doing it anyway, because I love you!Or because I'm stupid.Idk.You can enter the giveaway here (link is to my twitter with a link to the giveaway, since Steam doesn't let me link non-affiliated sites):https://twitter.com/YitziLitt/status/1031750673321213952yours's (with an extra apostrophe that tottally isnt a tiepo),Yitz. Children Of The Sun theme-tune (headcanon): So the Children Of The Sun theme-tune in Nepenthe is fairly simple, but if it had worked with the theming of the rest of the game (and if I had the money to license it), this would have been this instead: https://www.youtube.com/watch?v=bpxtuUQ28UMThat's not canon, but the song is so awesome I'd thought I'll share it with you. ;). Nepenthe is out!: I am proud to say it:"IT."...I am also proud to say that Nepenthe is out for public play on Steam now! If you're reading this, you probably already know that, since it can only be read on Steam (as far as I know), but I'm saying it anyways. So yeah. Buy, play, and review Nepenthe now, or else I'll come quietly into your home at night and steal all your potatoes!. A Look Back (and a new competition!): So it's been just a few weeks since release, and I want to take the time to look back and say thank you. (Warning: I may ramble on about personal life experiences, so feel free to skip to the end if you're here for the competition)I started working on Nepenthe over a year ago, and didn't expect to take more than a week on this weird idea that I had. Oops. A few months later, and I had a growing story, enough to start looking to share it. Nobody outside my family had seen it yet, so I did what every new game developer does: eat a pancake. After that necessary step, I emailed Toby Fox (the developer of Undertale), asking for critique. To my surprise he responded (If you're reading this, thanks for being awesome!), and gave some great advice to boot: make your own art. I was using the default RPG Maker assets at the time, and his criticism was enough to decide to go full-out artistWhen drawing the art for Nepenthe, I used a single box of Prismacolor Watercolor pencils,a felt-tip pen, and a standard pencil--all on normal printer paper. That's all. I still have the box, and it's only half used up. Make of that what you will, I guess. I scanned the art in, then used Photoshop to edit it for use in-game. A few months later, and the art was all set.I now had a working demo, and wanted to share it with the world. I was sort of broke at the time though, so I set up a Kickstarter project to fund Steam and advertising costs. To my surprise, not only did I get funded, but I made over 600 percent more than asked! This let me focus on getting the full game up and running, and so that's just what I did. I think you know the rest of the story.So now here we are. Without your support, encouragement, and critique, I would never have been able to do this. I would name you all, but that would take up too much room to type in this already giant post. ;) For those who supported financially so I could make this, thank you. For those who found bugs, and told me about them (even if it took a few months to fix), thank you. For those who messaged me, saying how much you enjoyed playing, thank you. For those who messaged me, telling me I'm utter trash--really? What were you thinking? Thank you for caring enough to message me, though. So yeah, um... thank you!As a small way of giving back, I have included a little ARG Alternate reality game [en.wikipedia.org]) in the last update. The first person to reach the end of the ARG, and message me the final link (you will know when you find it), will get a free copy of Heartbound , an awesome upcoming RPG by Pirate Software [gopiratesoftware.com]. (Warning: the out-of-game content may be PG-13) Enjoy hunting! :). Fugue State announcement: The Fugue State Steam page is OUT!!! https://store.steampowered.com/app/905760/Fugue_State/Check it out and wishlist it, then tell all your friends!…or you know... don't[passive-aggressiveness intensifies]For those of you who are very confused right now, Fugue State is an upcoming horror game I'm working on. It will NOT be as lighthearted as Nepenthe, and some people may find it disturbing. Please consider that if you're averse to this sort of stuff.Thanks for the support,Yitz. I Have A Creator Page!: So Steam just released this "Creator page" thingy, and I'm in it here!I'll be posting reviews of games I play over there, and followers will get notifications when I release new stuff. So yeah, if that sounds cool to you, feel free to join in the fun!PS: We are one (1!!!) review away from having an official Steam rating, so if you want to make me say "yippee" softly to myself in the dim silence of twilight, you know what to do ;).PPS: If you do not want to make me say "yippee" softly to myself in the dim silence of twilight, why? What did I do to you to deserve this scorn? Please forgive me... ;_;. I want you to punch me in the face: ...Um, not literally. That wouldn't be nice.Metaphorically though, I want you to hurt me. Not that way either. Wow, this really isn't coming out well... What I'm trying to get across is that I need your help: I want to become a better artist, and to become a better artist I need to know what I'm not good at. And then become good at it. And then master it and sit in a cave for fifteen years until I have reached inner peace—or get hungry, whichever comes first. Anyway, in order to learn what things I'm not good at, I need you to tell me what those things are. So here's the deal: You give me the most honest critique you can, and be brutally honest in what I could do to improve. Don't hold back. In return,IWillGiveYou...A cookie. Yes. This is a great privilege. Treasure it, for cookies are delicious and warm the soul. Seriously though, I could use some critique. So if you have any issues, ideas, or suggestions as to how I could make Nepenthe better, please tell me! You can contact me through literally any method that causes the message to reach my eyeballs (although Discord[discord.gg] or email[gmail.com] is preferred). A great cookie awaits you.From your friendly neighborhood game developer,YitzPS: while we're on the subject of being punched in the face, here's a great song I found about that very topic that I can't stop listening to (TW for bullying): https://www.youtube.com/watch?v=gK7y3gVad98. The Nepenthe font is now free to use!: Yay.Um, yeah... if you need a hand-drawn font for a project or something, here you go: https://yitzilitt.itch.io/yitziscriptIf you use it for anything, I'd love to see what you make! You can contact me on Discord, or by using telepathy. Telepathy is preferred. That would be cool.Thanks for being awesome,Yitz
Comments