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Remnants Of A Beautiful Day Ativador Download [key]

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About This Game An artistic narrative designed to evoke a surreal feeling in the player on a psychological level. The work is not structured like a typical game, one could even describe it as an anti-game in that there are no "Game Overs." Don't let that fool you though, it's a platformer-puzzle-advanture with a handful of different endings! 7aa9394dea Title: Remnants of a Beautiful DayGenre: Adventure, Casual, Indie, SimulationDeveloper:From Soy Sauce LLCPublisher:From Soy Sauce LLCRelease Date: 25 May, 2016 Remnants Of A Beautiful Day Ativador Download [key] remnants of a beautiful day This game could be amazing. The setting is really cool and gave me the creeps a couple of times, not by a jumpscare or anything, but by a world thought out really well, even though it is simple. The word I'm looking for is 'effective'. The setting was really effective. As I was walking there I felt a strange connection to the world around me, which is kinda hard to describe, but was somewhat beautiful and frightening at the same time. That was nicely done and just made me wish the game was finished.'Cause it feels like it isn't... The platforming just feels awkward, there are some nasty bugs around and the scene transitions (as is said in other reviews) are of the worst. At first I thought my game had crashed, but no, it happened again and again and again.And as of that, it kind of ruined the amazing feeling I felt in the other parts of the game, which is a damn shame.So please, developer, tweak your game just a little bit more. The outcome would be an amazing experience, because it's all there already. Just shadowed by some annoying negatives.It's hard, but for now, no.... Remnants is a jumping puzzle game. It brings me back to platformers I played on the n64. The 3d first person completely manual camera takes some time to get used to but it's part of the challenge I found. I loved the music. Really set the mood perfectly.Was this really made in 3 days?. Remnants is a jumping puzzle game. It brings me back to platformers I played on the n64. The 3d first person completely manual camera takes some time to get used to but it's part of the challenge I found. I loved the music. Really set the mood perfectly.Was this really made in 3 days?. This game was absolutely beautiful and a treat to explore. Since it has several different endings, it has a lot of replay value and I can really appreciate the strangeness and challenge of it all. Sure, it was a bit frustrating at times, but it made it all the more rewarding when you finally overcome that obstable. It seems like this game has a lot of meaning and thought put into it and I really appreciate that. It almost feels like the ending received says something about the player. It starts you out in a calm, soothing environment for the first two stages then things start to get gradually darker and darker. It's truly a work of art and I deeply wish that this game was a lot more popular because it deserves it.. Meh. This game kinda feels like the creators had a lot of half-finished CG models floating around on their hard drive that they decided to mash together into a mediocre platforming engine and make a "game". Kinda interesting, but ultimately it feels more like a tech demo than a game.Unfortunately, the game also doesn't seem to know just how big your character is, so you're constantly getting caught on ledges and edges that look like they should just be set decoration. There were also several times when I wasn't certain if things disappearing and reappearing was intentional or just a super buggy game. I think most were intentional, but there's no real good way to be sure. The whole thing just feels really really unpolished.Final Verdict: An intersting idea, but I think that's all that we have here.. Meh. This game kinda feels like the creators had a lot of half-finished CG models floating around on their hard drive that they decided to mash together into a mediocre platforming engine and make a "game". Kinda interesting, but ultimately it feels more like a tech demo than a game.Unfortunately, the game also doesn't seem to know just how big your character is, so you're constantly getting caught on ledges and edges that look like they should just be set decoration. There were also several times when I wasn't certain if things disappearing and reappearing was intentional or just a super buggy game. I think most were intentional, but there's no real good way to be sure. The whole thing just feels really really unpolished.Final Verdict: An intersting idea, but I think that's all that we have here.. So so BORINGThere's no continuity or design in the layout or visuals, and it just feels like a load of random half-finished ideas thrown together in whatever order they came across them. There's almost nothing to do except walk around aimlessly...and even that doesn't work well as you can get stuck in places. Oh, and there's a REALLY bad input lag as well.. Until developers implement working rebind keys options and mouse Y invert i cannot recommend this game. WASD only piece of concrete... To exit the game you need to go back to the very beginning. This is a pain for me using that default keys layout. I can't say anything about other aspects of the game becausae i almost can't play it. Too sad.... It could have been such a beautiful day. Instead, it turned into a nightmare of confusing graphics, an effect orgy, where I got lost due to unconfigurable inputs disabling me to pass obstacles borrowed from old arcade games, wrapped in sugar-sweet shader beauty.If I would have been able to enjoy this beauty till the end, I could have recommended this game. But frustration came too soon, for a game that was promoted as casual experience. Repeating a scene over and over for jumping into a graphic stutter or waiting a moment too long is not my kind of joy.. So so BORINGThere's no continuity or design in the layout or visuals, and it just feels like a load of random half-finished ideas thrown together in whatever order they came across them. There's almost nothing to do except walk around aimlessly...and even that doesn't work well as you can get stuck in places. Oh, and there's a REALLY bad input lag as well.

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